AGILE GAMES

What you think is what you get (WYTIWYG)

AGILE GAMES

What you think is what you get (WYTIWYG)

A mindfulness exercise that helps us to take the stance of not knowing and to recognize how quickly we let ourselves be guided by our first impression. With this bias, we often miss the chance to explore alternatives and thus leave even much better solutions uncovered.

In this mindfulness exercise, participants are invited to examine an object with their eyes closed, so they rely on all other senses. Due to the strong smell of a tic-tac mini box, the participants are tempted to come to the wrong conclusion “too quickly” and mistake the object for a tic-tac. So they stop exploring and miss the correct solution.

Material

  • Tic-tac minis – one box per participant
  • Raisins, cranberries, goji berries, nuts (watch out for allergies!), chocolate raisins, or similar to fill the Tic-tac box
Tic-tac minis, one box already filled with a cranberry

Preparation

Remove the tic-tac from the box and fill it with an alternative, covering the boxes, so participants can’t see objects.
Have participants take a seat, and invite them to close their eyes

Facilitation

  • Introduce the exercise, and ask participants to close their eyes, open one hand, and be fully in the moment.
  • Hand out tic-tac boxes
  • Instruct to examine the object received (with eyes closed) by using all remaining senses (“How does it smell, how does it feel, what can you hear, etc.?”)
  • After some time, resolve that it is a box that can be opened – and that it contains another object
  • Now let them take out the object – still with eyes closed
  • Continue to be in the moment – and curiously explore, using all other senses
  • Ask the participants to observe the mind as well, how the thoughts change in addition to the changed perception
  • Now the object may be put in the mouth, first as a small bite, then as a whole.
  • Then explore with the mouth (whoever wants to) – but do not chew yet!
  • Continuously invite to observe thoughts (“What changes?”).
  • Continue to explore the objects in the mouth (“How does the taste change? the consistency, etc.”).
  • Finally, chew. And then later also swallow, while continuing to observe.

Reflection

  • Invite participants to share experiences.
  • “How was it to notice how quickly the mind makes a (seemingly correct) categorization? Does this happen in everyday life, too”?
  • Do NOT reveal that different objects have been examined by the participants. This is a nice insight you might reveal at the end If the group is not finding it out for itself
  • State how simply everyone is taking its own reality to be also the reality of the others – although it’s not

Further insights

  • First impression (“Aha, tic-tac!”) – is wrong, although one is absolutely sure to “know” that.
  • Real surprise that something else is in the box – although the smell is overwhelmingly clear!
  • Resistance and insecurity to put something in the mouth, which is not known and which one is not able to see with the primary sense. (Good opportunity to refer to trust levels, too)


The exercise and the findings from the reflection can be used for an exchange about perception, hasty conclusions, uncertainty, curiosity, and trust and thus serve as an easy entry into a discussion about the posture of not knowing.

Which other experiences have you had with this exercise? Please share in the comments!

WYTIWYG is inspired by Eric McCollum’s exercise “Eat just one raisin” published in Nelson (2012), Education and Training in Solution-Focused Brief Therapy; Haworth Press, New York.

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

Add to Bookmarks Remove Bookmark
Add to Bookmarks Remove from Bookmarks
Add to Bookmarks Remove from Bookmarks

Got feedback? Join the conversation!

Explore additional Agile Games

Description Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver cus…
Objectives Learn about the attributes and duties of a role. Verify what your students already know about the subject (complemented by a short lecture). Let your students learn from each other. I've successfully used it with all three Scrum roles: th…
This activity was designed to teach continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software.  While the participants will experience some frustration in trying to complete the …
While we've all heard about "pair programming", pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing Prep: Printing out the ha…

Discover the many benefits of membership

Your membership enables Agile Alliance to offer a wealth of first-rate resources, present renowned international events, support global community groups, and more — all geared toward helping Agile practitioners reach their full potential and deliver innovative, Agile solutions.

Privacy Preference Center

Not yet a member? Sign up now