AGILE GAMES

The Lean-STAR Game

AGILE GAMES

The Lean-STAR Game

Timing:

15 minutes

Overview:

This is a short game to explain why WIP is bad. It has so many variants, one of which is the lean simulation game with paper airplanes by Jeff Patton. Instead of building airplanes, we connect five dots of a star.

Resources:

Print 10 copies per team from this Star-Connect pdf file.

Steps:

  1. Form teams of 5’s. Each team member is responsible to connect one leg of the star. So, the first team member will connect 1-2, the second will connect 2-3 and so forth.
  2. The product is a set of 10 stars. Start with WIP = 10. That is a batch of 10 stars. Each team member will do his assigned work for 10 stars before it moves to the next team member.
  3. Let every team record the following numbers for experiment 1: Time to Customer (How much time the ustomer waited for the first output) and Total cycle time (total time it took the team to finish). For this round, both numbers should be equal.
  4. Re-do the experiment with WIP =5. That is 2 batches of 5’s, and record the two numbers: Time to customer and the total cycle time
  5. Re-do the experiment with the WIP=1, and record the two numbers.
At this point, the number that every team has recorded will explain clearly the effect of larger WIP.

Learning Points:

  • WIP is bad, and the more you reduce it, the more efficient and productive you become
  • Teams feel the effect of delay on the overall process. Working on big chunks of work introduces huge delays in the process.
  • First time to customer is reduced tremendously with smaller WIP, which gives the team better opportunity to get feedback as fast as possible.

About Tasty Cupcakes

This content was originally published on Tasty Cupcakes, a community-run website founded by Michael McCullough and Don McGreal after they presented a series of games at Agile2008 in Toronto. The site’s tagline was “fuel for invention and learning.” After 15 years at TastyCupcakes.org, the content has found a new permanent home here at Agile Alliance.

The games, techniques, and approaches presented are here to use and explore. All we ask is that you tell others about us and give us some feedback on the games themselves. All of this work is licensed under a Creative Commons Attribution 4.0 International License.

Add to Bookmarks Remove Bookmark
Add to Bookmarks Remove from Bookmarks
Add to Bookmarks Remove from Bookmarks

Got feedback? Join the conversation!

Explore additional Agile Games

Description Organization and prioritization are two distinct activities that can be used to improve the quality of a product backlog. A simple linear list is difficult to prioritize. As well, many stakeholders are forgotten in the rush to deliver cus…
Objectives Learn about the attributes and duties of a role. Verify what your students already know about the subject (complemented by a short lecture). Let your students learn from each other. I've successfully used it with all three Scrum roles: th…
This activity was designed to teach continuous integration concepts and value without resorting to code, a continuous integration server, or any hardware or software.  While the participants will experience some frustration in trying to complete the …
While we've all heard about "pair programming", pairing is not just for programmers. In this activity, participants will use fiction/creative writing to understand the importance and value (and fun) of pairing. Timing Prep: Printing out the ha…

Discover the many benefits of membership

Your membership enables Agile Alliance to offer a wealth of first-rate resources, present renowned international events, support global community groups, and more — all geared toward helping Agile practitioners reach their full potential and deliver innovative, Agile solutions.

Privacy Preference Center

Not yet a member? Sign up now